Anslo wrote:So originally, I wanted to troll this post
here, but then it actually got me thinking about real answers and opinions to this question.
In the spirit of CCP Soundwave's "Little Things" post and the precursor to it, Akita T's " The 1000 Papercuts Project," why not make a thread about how CCP could REALLY get more subscribers? Not just keep its current base happy, but attract new and fresh blood to diversify the game, even throw a wrench in the current power balance a bit.
EVE would get more subscribers, if there were more and better ways for carebears to defend against or retaliate towards griefers.
I'm not saying we carebears should be protected from griefers, or even gankers in general, but the game design strongly favours the attacker over the defender. If I want to do something
other than PVP, then I have to fit my ship for that non-PVP purpose in order to do that
other thing well, and that means I'm
very easy to gank.
Isn't merely
easy enough? Without the
very part?
Also, the options to get revenge are very limited. The bounty system isn't
working. With a well-defined bounty system, if I placed a bounty on Anslo's head of 200 million ISK, then what most likely would emerge would be that other players inflicted pain and hurt on Anslo that is more or less proportional to the size of the bounty, in order to earn the payout. I'd actually be nearly guaranteed that Anslo would suffer to the tnue of 200M ISK.
Instead, what happens in the current bounty system, which is by no means well designed, is that it boils down to me donating 200 million ISK to him, because he and one of his friends will scam-kill him to get the money. The bounty system doesn't even
try to verify that any appreciable damage has been inflicted on Anslo, the target of my bounty. It doesn't check averaged hull values, or destroyed cargo, or lost implants in the cast of a pod kill. It simply registers that a kill has taken place, and that warrants payout of the full bounty.
I'm not satisfied with a kill having taken place.
My thirst for revenge demands that actual harm be inflicted upon the character on whom I've paid the bounty. Actual harm that at least
tries to be proportional to the size of the bounty.
I don't want an EVE galaxy for fluffy hippie bunnies.
But I want a better consequence balance, and I want game mechanics that don't favour the attacker to such an extreme degree.